镜像变换

本文最后更新于:May 7, 2023 pm

2D

对于2D空间的某个条直线做镜像,假设该直线的 单位法向量 u(x,y),由 \(Q=I-2 u u^{T}\) 计算得到2D空间的镜像矩阵

\[ \left[ \begin{array}{cc} 1-2 n_{x}{ }^{2} & -2 n_{x} n_{y} \\ -2 n_{x} n_{y} & 1-2 n_{y}{ }^{2} \end{array} \right] \]

3D

针对3D空间任意一平面进行镜像变换,n为镜像平面的法向量

\[ \left[ \begin{array}{ccc} 1-2 n_{x}{ }^{2} & -2 n_{x} n_{y} & -2 n_{x} n_{z} \\ -2 n_{x} n_{y} & 1-2 n_{y}{ }^{2} & -2 n_{y} n_{z} \\ -2 n_{x} n_{z} & -2 n_{y} n_{z} & 1-2 n_{z}{ }^{2} \end{array} \right] \]

例如,[10 20 30] 以z轴(0,0,1)为镜子(xy平面为镜像平面)进行镜像变换得到[10 20 -30]


镜像变换
https://cgabc.xyz/posts/1824fa08/
Author
Gavin Gao
Posted on
January 8, 2022
Licensed under